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17 May 2024: Card library updated.

Shivan Emissary

2R · Creature — Human Wizard

Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. 1/1

Similar cards

Color identity:
NameManaTypeText
Death Pits of Rath 3BBEnchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Essence Vortex 1UBInstant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
The Abyss 3BWorld Enchantment At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Planar Collapse 1WEnchantment At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
Agonizing Demise 3BInstant Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
Soul Rend 1BInstant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
Bone Shredder 2BCreature — Phyrexian Minion Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. 1/1
Tolarian Emissary 2UCreature — Human Wizard Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. 1/2
Do or Die 1BSorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Knight of the Holy Nimbus WWCreature — Human Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2
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