Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shivan Raptor

2R · Creature — Dinosaur

First strike, haste Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/1

Similar cards

Color identity:
NameManaTypeText
World at War 3RRSorcery After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Furnace Spirit 2RCreature — Spirit Haste {R}: Furnace Spirit gets +1/+0 until end of turn. 1/1
Chimney Rabble 3RCreature — Phyrexian Goblin Warrior Haste When Chimney Rabble enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. 3/3
Sentinel Spider 3GGCreature — Spider Vigilance, reach 4/4
Skysnare Spider 4GGCreature — Spider Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.) 6/6
Kragma Warcaller 3BRCreature — Minotaur Warrior Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. 2/3
Lightning Mauler 1RCreature — Human Berserker Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Lightning Mauler is paired with another creature, both creatures have haste. 2/1
Goblin Fire Fiend 3RCreature — Goblin Berserker Haste Goblin Fire Fiend must be blocked if able. {R}: Goblin Fire Fiend gets +1/+0 until end of turn. 1/1
Cactusfolk Sureshot 2RGCreature — Plant Mercenary Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4
Blitz Hellion 3RGCreature — Hellion Trample, haste At the beginning of the end step, Blitz Hellion's owner shuffles it into their library. 7/7
Page 141