M:tG card similarity search
4G · Creature — Treefolk
Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters. Shoe Tree gets +1/+1 for each shoe counter on it. 3/3
Name | Mana | Type | Text |
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Confirm Suspicions | 3UU | Instant | Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Nightshade Harvester | 3B | Creature — Elf Shaman | Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester. 2/2 |
Gatherer of Graces | 1G | Creature — Human Druid | Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. 1/2 |
Spark Rupture | 2W | Enchantment | When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it. |
Kathril, Aspect Warper | 2WBG | Legendary Creature — Nightmare Insect | When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way. 3/3 |
Blistering Dieflyn | 3R | Creature — Imp | Flying {B/R}: Blistering Dieflyn gets +1/+0 until end of turn. 0/1 |
Gruff Triplets | 3GGG | Creature — Satyr Warrior | Trample When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. 3/3 |
Monstrosity of the Lake | 4U | Legendary Creature — Kraken | When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 4/6 |
Vexing Puzzlebox | 3 | Artifact | Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. |
Grove Rumbler | 2RG | Creature — Elemental | Trample Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. 3/3 |