M:tG card similarity search
1B · Instant
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Name | Mana | Type | Text |
---|---|---|---|
Subterranean Tremors | XR | Sorcery | Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token. |
Phyrexian Monitor | 3B | Creature — Phyrexian Skeleton | {B}: Regenerate Phyrexian Monitor. 2/2 |
Unworthy Dead | 1B | Creature — Phyrexian Skeleton | {B}: Regenerate Unworthy Dead. 1/1 |
Aggression | 2R | Enchantment — Aura | Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. |
Clay Statue | 4 | Artifact Creature — Golem | {2}: Regenerate Clay Statue. 3/1 |
Pewter Golem | 5 | Artifact Creature — Golem | {1}{B}: Regenerate Pewter Golem. 4/2 |
Pteron Ghost | 1W | Creature — Dinosaur Spirit | Flying Sacrifice Pteron Ghost: Regenerate target artifact. 1/1 |
Imprison | B | Enchantment — Aura | Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. |
A Good Thing | 4WB | Enchantment | Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |
Goblin Pyromancer | 3R | Creature — Goblin Wizard | When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins. 2/2 |