M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Magus of the Future | 2UUU | Creature — Human Wizard | Play with the top card of your library revealed. You may play lands and cast spells from the top of your library. 2/3 |
Horror of the Broken Lands | 4B | Creature — Horror | Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.) 4/4 |
Orthodoxy Enforcer | 3W | Creature — Phyrexian Cleric | Vigilance Orthodoxy Enforcer gets +2/+0 as long as you control two or more artifacts. 2/4 |
Suspicious Stowaway | 1U | Creature — Human Rogue Werewolf | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1 |
Overseer of the Damned | 5BB | Creature — Demon | Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. 5/5 |
Auntie's Snitch | 2B | Creature — Goblin Rogue | Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. 3/1 |
Merfolk Assassin | UU | Creature — Merfolk Assassin | {T}: Destroy target creature with islandwalk. 1/2 |
Angelic Gift | 1W | Enchantment — Aura | Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. |
Ixhel, Scion of Atraxa | 1WBG | Legendary Creature — Phyrexian Angel | Flying, vigilance, toxic 2 Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells. 2/5 |
Wight of the Reliquary | BG | Creature — Zombie Knight | Vigilance Wight of the Reliquary gets +1/+1 for each creature card in your graveyard. {T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle. 2/2 |