M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Ruthless Technomancer | 3B | Creature — Human Wizard | When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. 2/4 |
Alabaster Leech | W | Creature — Leech | White spells you cast cost {W} more to cast. 1/3 |
Disciple of Bolas | 3B | Creature — Human Wizard | When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. 2/1 |
Archangel of Tithes | 1WWW | Creature — Angel | Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. 3/5 |
Wake the Dragon | 4BR | Sorcery | Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Mystic Doom Sandwich | Stickers | {TK}{TK} — Lifelink {TK}{TK}{TK} — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. {TK}{TK} — 1/4 {TK}{TK}{TK}{TK}{TK} — 6/8 | |
Shinechaser | 1WU | Creature — Faerie | Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. 1/1 |
Flaming Sword | 1R | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+0 and has first strike. |
Spiteful Motives | 3R | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+0 and has first strike. |
Radiant Destiny | 2W | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. |