M:tG card similarity search
5U · Creature — Bird Soldier Ranger
Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 3/4
Name | Mana | Type | Text |
---|---|---|---|
Air Bladder | U | Enchantment — Aura | Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
Jenson Carthalion, Druid Exile | GW | Legendary Creature — Human Druid | Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}. 2/2 |
Forced Landing | 1G | Instant | Put target creature with flying on the bottom of its owner's library. |
Holy Cow | 2W | Creature — Ox Angel | Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) 2/2 |
Malicious Invader | Creature — Vampire | Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human. 3/3 | |
Perimeter Sergeant | 2W | Creature — Human Soldier | Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. 3/2 |
Magister Sphinx | 4WUB | Artifact Creature — Sphinx | Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10. 5/5 |
Arashin Sovereign | 5GW | Creature — Dragon | Flying When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. 6/6 |
Windborne Charge | 2WW | Sorcery | Two target creatures you control each get +2/+2 and gain flying until end of turn. |
Elite Inquisitor | WW | Creature — Human Soldier | First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies 2/2 |