M:tG card similarity search
3U · Creature — Human Rogue
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Terisian Mindbreaker | 7 | Artifact Creature — Juggernaut | Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up. Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 6/4 |
| Neyith of the Dire Hunt | 2GG | Legendary Creature — Human Warrior | Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) 3/3 |
| Dwarven Scorcher | R | Creature — Dwarf | Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them. 1/1 |
| Myr Battlesphere | 7 | Artifact Creature — Myr Construct | When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. 4/7 |
| Fiend Binder | 3W | Creature — Human Soldier | Whenever Fiend Binder attacks, tap target creature defending player controls. 3/2 |
| Belle of the Brawl | 2B | Creature — Human Knight | Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. 3/2 |
| Blockbuster | 3RR | Enchantment | {1}{R}, Sacrifice Blockbuster: It deals 3 damage to each tapped creature and each player. |
| Port Inspector | 1U | Creature — Human | Whenever Port Inspector becomes blocked, you may look at defending player's hand. 1/2 |
| Seraph of the Sword | 3W | Creature — Angel | Flying Prevent all combat damage that would be dealt to Seraph of the Sword. 3/3 |
| Harbor Guardian | 2WU | Creature — Gargoyle | Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4 |