Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shoulder to Shoulder

2W · Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Lifeblood Hydra XGGGCreature — Hydra Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power. 0/0
Geistwave 1UInstant Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Artificer's Epiphany 2UInstant Draw two cards. If you control no artifacts, discard a card.
Repeal XUInstant Return target nonland permanent with mana value X to its owner's hand. Draw a card.
Allied Strategies 4USorcery Domain — Target player draws a card for each basic land type among lands they control.
Bushmeat Poacher 3BCreature — Human Soldier {1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card. 2/4
Loose in the Park 1GEnchantment — Aura Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Dimir Cutpurse 1UBCreature — Spirit Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. 2/2
Aberrant Mind Sorcerer 4UCreature — Human Elf Shaman Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand. 3/4
Roilmage's Trick 3UInstant Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card.
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