Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shoulder to Shoulder

2W · Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Galadhrim Guide 3GCreature — Elf Scout When Galadhrim Guide enters the battlefield, scry 2. 3/4
Bazaar Trademage 2UCreature — Human Wizard Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. 3/4
Psychic Frog UBCreature — Frog Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn. 1/2
Marvo, Deep Operative 3UBLegendary Creature — Octopus Rogue Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. 1/8
Tomorrow, Azami's Familiar 5ULegendary Creature — Spirit If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. 1/5
Contested Game Ball 2Artifact Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it. {2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Flight of Fancy 3UEnchantment — Aura Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying.
Stonebound Mentor 1RWCreature — Spirit Advisor Whenever one or more cards leave your graveyard, scry 1. 3/3
Kenrith's Transformation 1GEnchantment — Aura Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Mangara's Tome 5Artifact When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
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