Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shoulder to Shoulder

2W · Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Deceive the Messenger UInstant Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Skrelv, Defector Mite WLegendary Artifact Creature — Phyrexian Mite Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv, Defector Mite can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.) 1/1
Makeshift Munitions 1REnchantment {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
Hanabi Blast 1RRInstant Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.
Renounce 1WInstant Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Shepherd of the Cosmos 4WWCreature — Angel Warrior Flying When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Vengeful Tracker 1RCreature — Human Detective Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. 2/2
Mayael the Anima RGWLegendary Creature — Elf Shaman {3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. 2/3
Candlekeep Inspiration 4USorcery Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Spinewoods Armadillo 4GGCreature — Armadillo Reach Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life. 7/7
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