M:tG card similarity search
1R · Artifact Creature — Phyrexian Beast
When Shrapnel Slinger enters the battlefield, you may sacrifice a creature. When you do, destroy target artifact an opponent controls. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Vanquish the Weak | 2B | Instant | Destroy target creature with power 3 or less. |
Treasure Nabber | 2R | Creature — Goblin Rogue | Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. 3/2 |
Quarantine Field | XXWW | Enchantment | Quarantine Field enters the battlefield with X isolation counters on it. When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. |
Wary Thespian | 1G | Creature — Cat Druid | When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 3/1 |
Gnathosaur | 4RR | Creature — Dinosaur | Sacrifice an artifact: Gnathosaur gains trample until end of turn. 5/4 |
Cosmotronic Wave | 3R | Sorcery | Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. |
Hazardous Blast | 3R | Sorcery | Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. |
Dunland Crebain | 2B | Creature — Bird Horror | Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1 |
Sokenzan Smelter | 1R | Creature — Goblin Artificer | At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste. 2/2 |
Chaos Orb | 2 | Artifact | {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. |