M:tG card similarity search
2B · Creature — Zombie Bird Warrior
Flying {1}: Shriekdiver gains haste until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Chasm Guide | 3R | Creature — Goblin Scout Ally | Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2 |
Morphling | 3UU | Creature — Shapeshifter | {U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn. 3/3 |
Village Reavers | Creature — Werewolf | Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 | |
Thermal Navigator | 3 | Artifact Creature — Construct | Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2 |
Invasion of Kylem | 2RW | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. |
Blackcleave Goblin | 3B | Creature — Phyrexian Goblin Zombie | Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/1 |
Caller of Gales | U | Creature — Merfolk Wizard | {1}{U}, {T}: Target creature gains flying until end of turn. 1/1 |
Wall of Tanglecord | 2 | Artifact Creature — Wall | Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.) 0/6 |
Pixie Dust | 1U | Instant — Adventure | Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Restless Bones | 2B | Creature — Skeleton | {3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) {1}{B}: Regenerate Restless Bones. 1/1 |