M:tG card similarity search
1U · Creature — Spirit
Flying Whenever Shriekgeist deals combat damage to a player, that player mills two cards. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Pigment Storm | 3RR | Sorcery | Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead. |
Grind | 1B | Sorcery | Put a -1/-1 counter on each of up to two target creatures. |
Dread | 3BBB | Creature — Elemental Incarnation | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
Psychic Battle | 3UU | Enchantment | Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle. |
Consuming Rage | Sorcery | Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat. | |
Goblin Skycutter | 1R | Creature — Goblin Warrior | Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn. 2/1 |
Cleansing Beam | 4R | Instant | Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. |
A-Phantom Carriage | 2UU | Creature — Spirit | Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. 4/4 |
Iname, Life Aspect | 4GG | Legendary Creature — Spirit | When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. 4/4 |
Dawnhart Geist | 1W | Creature — Spirit Warlock | Whenever you cast an enchantment spell, you gain 2 life. 1/3 |