Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shrieking Specter

5B · Creature — Specter

Flying Whenever Shrieking Specter attacks, defending player discards a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Bane of Bala Ged 7Creature — Eldrazi Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control. 7/5
Majestic Heliopterus 3WCreature — Dinosaur Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. 2/2
Skanos, Blue Dragon Vassal 4GULegendary Creature — Dragon Ranger Flying Whenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos's power. 4/4
Nightsnare 3BSorcery Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Tar Fiend 5BCreature — Elemental Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured. 4/4
Devour Intellect BSorcery Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
Fiend Binder 3WCreature — Human Soldier Whenever Fiend Binder attacks, tap target creature defending player controls. 3/2
Primaris Chaplain 2WBCreature — Astartes Cleric Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn. 3/3
Psychic Miasma 1BSorcery Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
Fledgling Imp 2BCreature — Imp {B}, Discard a card: Fledgling Imp gains flying until end of turn. 2/2
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