M:tG card similarity search
5 · Artifact Creature — Construct
When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Ignite Memories | 4R | Sorcery | Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
Idyllic Grange | Land — Plains | ({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control. | |
Back for Seconds | 2B | Sorcery | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand. |
Elite Spellbinder | 2W | Creature — Human Cleric | Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. 3/1 |
Cliff Threader | 1W | Creature — Kor Scout | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/1 |
Bala Ged Scorpion | 3B | Creature — Scorpion | When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. 2/3 |
Lurking Automaton | 5 | Artifact Creature — Construct | Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. 0/0 |
Aid from the Cowl | 3GG | Enchantment | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. |
Temur War Shaman | 4GG | Creature — Human Shaman | When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. 4/5 |
White Sun's Zenith | XWWW | Instant | Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. |