Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shriveling Rot

2BB · Instant

Choose one — • Until end of turn, whenever a creature is dealt damage, destroy it. • Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.)

Similar cards

Color identity:
NameManaTypeText
Saheeli's Artistry 4UUSorcery Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Core Prowler 4Artifact Creature — Phyrexian Horror Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Core Prowler dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2
Staying Power 2WEnchantment "Until end of turn" and "this turn" effects don't end.
Witch-king of Angmar 3BBLegendary Creature — Wraith Noble Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. 5/3
Gray Merchant of Asphodel 3BBCreature — Zombie When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4
Flowstone Slide X2RRSorcery All creatures get +X/-X until end of turn.
Rollick of Abandon 3RRSorcery All creatures get +2/-2 until end of turn.
Warstorm Surge 5REnchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Polluted Dead 4BCreature — Zombie When Polluted Dead dies, destroy target land. 3/3
Lich's Tomb 4Artifact You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Page 107