Card Codex

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17 May 2024: Card library updated.

Shrouded Shepherd

1W · Creature — Spirit Warrior

When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Sprite Noble 1UUCreature — Faerie Noble Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn. 2/2
Carrion Ants 2BBCreature — Insect {1}: Carrion Ants gets +1/+1 until end of turn. 0/1
Inspiring Unicorn 2WWCreature — Unicorn Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. 2/2
Molten Ravager 2RCreature — Elemental {R}: Molten Ravager gets +1/+0 until end of turn. 0/4
Primeval Shambler 4BCreature — Horror Mercenary {B}: Primeval Shambler gets +1/+1 until end of turn. 3/3
Jousting Dummy 2Artifact Creature — Scarecrow Knight {3}: Jousting Dummy gets +1/+0 until end of turn. 2/1
Valor Singer 2RCreature — Tiefling Bard Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. 2/3
Weaselback Redcap RCreature — Goblin Knight {1}{R}: Weaselback Redcap gets +2/+0 until end of turn. 1/1
Swift Warden 1GGCreature — Merfolk Warrior Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3
Bold Impaler RCreature — Vampire Knight {2}{R}: Bold Impaler gets +2/+0 until end of turn. 1/2
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