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17 May 2024: Card library updated.

Shu Defender

2W · Creature — Human Soldier

Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
General Jarkeld 3WLegendary Creature — Human Soldier {T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step. 1/2
Arrester's Zeal WInstant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Wingshield Agent 2UCreature — Human Soldier Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn. 2/3
Wave-Wing Elemental 5UCreature — Elemental Flying Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. 3/4
Pride of the Perfect 3BEnchantment Elves you control get +2/+0.
Dinosaur Stampede 2RInstant Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
King Harald's Revenge 2GSorcery Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Timberwatch Elf 2GCreature — Elf {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. 1/2
Fault Riders 2RCreature — Human Soldier Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn. 2/2
Thundersong Trumpeter RWCreature — Human Soldier {T}: Target creature can't attack or block this turn. 2/1
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