Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shu Farmer

1W · Creature — Human

{T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/1

Similar cards

Color identity:
NameManaTypeText
Quiet Disrepair 1GEnchantment — Aura Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
Whipgrass Entangler 2WCreature — Human Cleric {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." 1/3
Stupefying Touch 1UEnchantment — Aura Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.
Erstwhile Trooper 1BGCreature — Zombie Soldier Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn. 2/2
Hamlet Captain 1GCreature — Human Warrior Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2
Dread Reaper 3BBBCreature — Horror Flying When Dread Reaper enters the battlefield, you lose 5 life. 6/5
Sandstorm Verge Land — Desert {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
Guardians of Oboro 2UCreature — Moonfolk Samurai Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) 3/4
Dawnbringer Cleric 1WCreature — Human Cleric When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3
Femeref Archers 2GCreature — Human Archer {T}: Femeref Archers deals 4 damage to target attacking creature with flying. 2/2
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