M:tG card similarity search
1W · Creature — Human
{T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Blood Pact | 2B | Instant | Target player draws two cards and loses 2 life. |
Painful Lesson | 2B | Sorcery | Target player draws two cards and loses 2 life. |
Sign in Blood | BB | Sorcery | Target player draws two cards and loses 2 life. |
Light of Hope | W | Instant | Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature. |
Rubblebelt Maaka | 3R | Creature — Cat | Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. 3/3 |
Scab-Clan Charger | 3G | Creature — Centaur Warrior | Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4 |
Wintermoor Commander | WB | Creature — Human Knight | Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |
Blaring Captain | 3B | Creature — Azra Warrior | Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn. 2/2 |
Death Speakers | W | Creature — Human Cleric | Protection from black 1/1 |
Alaborn Cavalier | 2WW | Creature — Human Knight | Whenever Alaborn Cavalier attacks, you may tap target creature. 2/2 |