Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shu General

3W · Creature — Human Soldier

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2

Similar cards

Color identity:
NameManaTypeText
Citadel Castellan 1GWCreature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 2/3
Disciple of Malice 1BCreature — Human Cleric Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Swiftblade Vindicator RWCreature — Human Soldier Double strike, vigilance, trample 1/1
Merfolk Raiders 1UCreature — Merfolk Soldier Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/3
Sigiled Sentinel 2WCreature — Human Knight Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance 2/2
Air Marshal 1UCreature — Human Soldier {3}: Target Soldier gains flying until end of turn. 2/1
Resolute Reinforcements 1WCreature — Human Soldier Flash When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token. 1/1
Prince Imrahil the Fair WULegendary Creature — Human Noble Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. 2/2
Grassland Crusader 5WCreature — Human Cleric Soldier {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4
Selesnya Sentry 2WCreature — Elephant Soldier {5}{G}: Regenerate Selesnya Sentry. 3/2
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