Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shu General

3W · Creature — Human Soldier

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2

Similar cards

Color identity:
NameManaTypeText
Gavony Ironwright 2WCreature — Human Soldier Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4
Flying Men UCreature — Human Flying 1/1
Ranger en-Vec 1GWCreature — Human Soldier Archer Ranger First strike {G}: Regenerate Ranger en-Vec. 2/2
Cavalry Master 2WWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3
Keldon Strike Team 2RCreature — Human Warrior Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste. 3/1
Windseeker Centaur 1RRCreature — Centaur Vigilance 2/2
Goldmeadow Harrier WCreature — Kithkin Soldier {W}, {T}: Tap target creature. 1/1
Alpine Watchdog 1WCreature — Dog Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Azorius Arrester 1WCreature — Human Soldier When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1
Promised Kannushi GCreature — Human Druid Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) 1/1
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