M:tG card similarity search
2W · Creature — Human Soldier
When Shu Grain Caravan enters the battlefield, you gain 2 life. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Sejiri Refuge | Land | Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U}. | |
Swiftwater Cliffs | Land | Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}. | |
Thornwood Falls | Land | Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}. | |
Tranquil Cove | Land | Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}. | |
Wind-Scarred Crag | Land | Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}. | |
Elite Guardmage | 2WU | Creature — Human Wizard | Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3 |
Totem Speaker | 4G | Creature — Elf Druid | Whenever a Beast enters the battlefield, you may gain 3 life. 3/3 |
Landbind Ritual | 3WW | Sorcery | You gain 2 life for each Plains you control. |
Honor's Reward | 2W | Instant | You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) |
Leonin Elder | W | Creature — Cat Cleric | Whenever an artifact enters the battlefield, you may gain 1 life. 1/1 |