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17 May 2024: Card library updated.

Shyft

4U · Creature — Shapeshifter

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) 4/2

Similar cards

Color identity:
NameManaTypeText
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Fettergeist 2UCreature — Spirit Flying At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. 3/4
Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Maddening Wind 2GEnchantment — Aura Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
Leyline Surge Enchantment At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
Spectral Searchlight 3Artifact {T}: Choose a player. That player adds one mana of any color they choose.
Chisei, Heart of Oceans 2UULegendary Creature — Spirit Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. 4/4
Dystopia 1BBEnchantment Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Chromatic Armor 1WUEnchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
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