M:tG card similarity search
2R · Creature — Human Warlock
Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order. 3/2
Name | Mana | Type | Text |
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Moodmark Painter | 2BB | Creature — Human Shaman | Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) 2/3 |
Immersturm Raider | 1R | Creature — Demon Berserker | When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card. 2/1 |
Herd Migration | 6G | Sorcery | Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. |
Kydele, Chosen of Kruphix | 2GU | Legendary Creature — Human Wizard | {T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.) 2/3 |
Promising Duskmage | 2B | Creature — Human Warlock | When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. 2/3 |
Rumbling Sentry | 3WW | Creature — Giant | When Rumbling Sentry enters the battlefield, scry 1. 3/6 |
Nevermore | 1WW | Enchantment | As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. |
Pyknite | 2G | Creature — Ouphe | When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1 |
Yidaro, Wandering Monster | 5RR | Legendary Creature — Dinosaur Turtle | Trample, haste Cycling {1}{R} When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.) 8/8 |
Soul Echo | XWW | Enchantment | Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. |