Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sicarian Infiltrator

2U · Artifact Creature — Human Soldier

Flash Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card. 1/2

Similar cards

Color identity:
NameManaTypeText
Master Splicer 3WCreature — Phyrexian Human Artificer When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1. 1/1
God-Favored General 1WCreature — Human Soldier Inspired — Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens. 1/1
Fallaji Vanguard 2RWCreature — Human Soldier First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 2/3
Devil K. Nevil 2RLegendary Creature — Devil Performer Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) 2/1
Crew Captain BRGCreature — Human Warrior Haste Crew Captain has indestructible as long as it entered the battlefield this turn. 4/2
Proficient Pyrodancer 2RCreature — Human Performer When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own. {2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn. 2/3
Batterhorn 4RCreature — Beast When Batterhorn enters the battlefield, you may destroy target artifact. 4/3
Enchanted Carriage 5Artifact — Vehicle When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4
Mountain Mover 2RArtifact — Vehicle Flying, haste Whenever Mountain Mover enters the battlefield or attacks, put a Mountain card from outside the game underneath it. When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield. Crew 3 5/3
Sygg, River Cutthroat U/BU/BLegendary Creature — Merfolk Rogue At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) 1/3
Page 310