M:tG card similarity search
2B · Creature — Human Warrior
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Sustainer of the Realm | 2WW | Creature — Angel | Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3 |
Creeping Trailblazer | RG | Creature — Elemental | Other Elementals you control get +1/+0. {2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. 2/2 |
Viashivan Dragon | 2RRGG | Creature — Dragon | Flying {R}: Viashivan Dragon gets +1/+0 until end of turn. {G}: Viashivan Dragon gets +0/+1 until end of turn. 4/4 |
Consul's Lieutenant | WW | Creature — Human Soldier | First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. 2/1 |
Griffin Protector | 3W | Creature — Griffin | Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. 2/3 |
Consuming Rage | Sorcery | Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat. | |
Incisor Glider | 1W | Artifact Creature — Phyrexian Construct | Flying Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn. 1/3 |
Slithering Shade | B | Creature — Shade | Defender (This creature can't attack.) {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. 0/1 |
Mardu Blazebringer | 2R | Creature — Ogre Warrior | When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. 4/4 |
Radha, Heir to Keld | RG | Legendary Creature — Elf Warrior | Whenever Radha, Heir to Keld attacks, you may add {R}{R}. {T}: Add {G}. 2/2 |