M:tG card similarity search
W · Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Name | Mana | Type | Text |
---|---|---|---|
Spiteful Bully | 1B | Creature — Phyrexian Zombie Mercenary | At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. 3/3 |
Bond of Discipline | 4W | Sorcery | Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. |
Arwen Undómiel | GU | Legendary Creature — Elf Noble | Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2. 2/2 |
Dizzying Swoop | 1W | Instant — Adventure | Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.) |
Lead Astray | 1W | Instant | Tap up to two target creatures. |
Befriending the Moths | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Dulcet Sirens | 2U | Creature — Siren | {U}, {T}: Target creature attacks target opponent this turn if able. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/3 |
Jungle Delver | G | Creature — Merfolk Warrior | {3}{G}: Put a +1/+1 counter on Jungle Delver. 1/1 |
Quicksilver Fountain | 3 | Artifact | At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. |
Study Break | 1W | Instant | Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |