M:tG card similarity search
3B · Creature — Zombie Ape
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/4
Name | Mana | Type | Text |
---|---|---|---|
Primal Huntbeast | 3G | Creature — Beast | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3 |
Slippery Bogle | G/U | Creature — Beast | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1 |
Exultant Cultist | 2U | Creature — Human Wizard | When Exultant Cultist dies, draw a card. 2/2 |
Bloodsoaked Altar | 4BB | Artifact | {T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery. |
Wingrattle Scarecrow | 3 | Artifact Creature — Scarecrow | Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Skyhunter Skirmisher | 1WW | Creature — Cat Knight | Flying, double strike 1/1 |
Swift Warden | 1GG | Creature — Merfolk Warrior | Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3 |
Gyre Engineer | 1GU | Creature — Vedalken Wizard | {T}: Add {G}{U}. 1/1 |
Corpses of the Lost | 2B | Enchantment | Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.) |
Bladed Bracers | 1 | Artifact — Equipment | Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |