M:tG card similarity search
5GG · Creature — Beast
Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. 7/4
Name | Mana | Type | Text |
---|---|---|---|
Jaheira's Respite | 4G | Instant | Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn. |
Skyshroud Ambush | 1G | Instant | Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card. |
Benthic Criminologists | 4U | Creature — Merfolk Wizard | Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. 4/5 |
Glyph of Destruction | R | Instant | Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. |
Kharasha Foothills | Plane — Mongseng | Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature. | |
Fury of the Horde | 5RR | Sorcery | You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
D'Avenant Healer | 1WW | Creature — Human Cleric Archer | {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/2 |
Quilled Charger | 3R | Creature — Porcupine Mount | Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/3 |
Hissing Miasma | 1BB | Enchantment | Whenever a creature attacks you, its controller loses 1 life. |
Warg Rider | 4B | Creature — Orc Warrior | Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/3 |