M:tG card similarity search
5GG · Creature — Beast
Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. 7/4
Name | Mana | Type | Text |
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Floodgate | 3U | Creature — Wall | Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. 0/5 |
Grim Contest | 1BG | Instant | Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. |
Forktail Sweep | 1R | Sorcery — Adventure | Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.) |
Archon of the Triumvirate | 5WU | Creature — Archon | Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/5 |
Purraj of Urborg | 3BB | Legendary Creature — Cat Warrior | Purraj of Urborg has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. 2/3 |
Vorrac Battlehorns | 2 | Artifact — Equipment | Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Kamahl, Heart of Krosa | 6GG | Legendary Creature — Human Druid | At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5 |
Snake Umbra | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Old Man Willow | 2BG | Legendary Creature — Treefolk | Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. */* |
Always Watching | 1WW | Enchantment | Nontoken creatures you control get +1/+1 and have vigilance. |