M:tG card similarity search
5GG · Creature — Beast
Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. 7/4
Name | Mana | Type | Text |
---|---|---|---|
Pelt Collector | G | Creature — Elf Warrior | Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. 1/1 |
Perplexing Chimera | 4U | Enchantment Creature — Chimera | Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3 |
Xanathar, Guild Kingpin | 4UB | Legendary Creature — Beholder | At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. 5/6 |
Grollub | 2B | Creature — Beast | Whenever Grollub is dealt damage, each opponent gains that much life. 3/3 |
Rampaging Rendhorn | 4G | Creature — Beast | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) 4/4 |
Hagra Crocodile | 3B | Creature — Crocodile | Hagra Crocodile can't block. Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. 3/1 |
Blockade Runner | 3U | Creature — Merfolk | {U}: Blockade Runner can't be blocked this turn. 2/2 |
Goblin Shortcutter | 1R | Creature — Goblin Scout | When Goblin Shortcutter enters the battlefield, target creature can't block this turn. 2/1 |
Pantlaza, Sun-Favored | 2RGW | Legendary Creature — Dinosaur | Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4 |
Draugr Necromancer | 3B | Snow Creature — Zombie Cleric | If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. 4/4 |