Card Codex

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17 May 2024: Card library updated.

Siege Modification

1RR · Enchantment — Aura

Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.

Similar cards

Color identity:
NameManaTypeText
Thornscape Apprentice GCreature — Human Wizard {R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature. 1/1
Ramses Overdark 2UUBBLegendary Creature — Human Assassin {T}: Destroy target enchanted creature. 4/3
Evil Presence BEnchantment — Aura Enchant land Enchanted land is a Swamp.
Almost Perfect 4GWEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.
Giant's Amulet UArtifact — Equipment When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) Equip {2}
Earth Surge 3GEnchantment Each land gets +2/+2 as long as it's a creature.
Winged Boots 1UArtifact — Equipment Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}
Xenograft 4UEnchantment As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types.
Dúnedain Blade 1WArtifact — Equipment Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Raised by Wolves 3GGEnchantment — Aura Enchant creature When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
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