Card Codex

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17 May 2024: Card library updated.

Siegehorn Ceratops

GW · Creature — Dinosaur

Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) 2/2

Similar cards

Color identity:
NameManaTypeText
Walking Ballista XXArtifact Creature — Construct Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. 0/0
Wedding Security 3BBCreature — Vampire Soldier Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card. 4/4
Spike Breeder 3GCreature — Spike Spike Breeder enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token. 0/0
Invigorating Boon 1GEnchantment Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Skyclave Sentinel 3Artifact Creature — Gargoyle Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. 2/3
Avatar of the Resolute GGCreature — Avatar Reach, trample Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it. 3/2
Might Beyond Reason 3GInstant Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
Celestial Unicorn 2WCreature — Unicorn Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. 3/2
Simic Ascendancy GUEnchantment {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Fairgrounds Trumpeter 2GCreature — Elephant At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. 2/2
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