Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sift

3U · Sorcery

Draw three cards, then discard a card.

Similar cards

Color identity:
NameManaTypeText
Hunted Dragon 3RRCreature — Dragon Flying, haste When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike. 6/6
Odric, Master Tactician 2WWLegendary Creature — Human Soldier First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. 3/4
Sickening Dreams 1BSorcery As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
Secrets of the Dead 2UEnchantment Whenever you cast a spell from your graveyard, draw a card.
Whirlpool Rider 1UCreature — Merfolk When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. 1/1
Myojin of Cryptic Dreams 5UUULegendary Creature — Spirit Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) 3/3
Ghostly Castigator Creature — Spirit Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4
Symbiotic Deployment 2GEnchantment Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card.
Feral Lightning 3RRRSorcery Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Ritual of Hope 1WInstant Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
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