Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sift

3U · Sorcery

Draw three cards, then discard a card.

Similar cards

Color identity:
NameManaTypeText
Elderfang Disciple 1BCreature — Elf Cleric When Elderfang Disciple enters the battlefield, each opponent discards a card. 1/1
Resounding Scream 2BSorcery Target player discards a card at random. Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) When you cycle Resounding Scream, target player discards two cards at random.
Spellgorger Barbarian 3RCreature — Human Nightmare Barbarian When Spellgorger Barbarian enters the battlefield, discard a card at random. When Spellgorger Barbarian leaves the battlefield, draw a card. 3/1
Practical Research 3URInstant Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Customs Depot 1UEnchantment Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
Graven Lore 3UUSnow Instant Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
Benthic Biomancer UCreature — Merfolk Wizard Mutant {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. 1/1
Patient Rebuilding 3UUEnchantment At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
Excavation Mole 2GCreature — Mole Trample When Excavation Mole enters the battlefield, mill three cards. 3/3
Case of the Crimson Pulse 2REnchantment — Case When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
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