M:tG card similarity search
5GG · Creature — Wurm
Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value. 7/7
Name | Mana | Type | Text |
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Noxious Gearhulk | 4BB | Artifact Creature — Construct | Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. 5/4 |
Eriette, the Beguiler | 1WUB | Legendary Creature — Human Warlock | Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. 4/4 |
Guiding Spirit | 1WU | Creature — Angel Spirit | Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. 1/2 |
Arborback Stomper | 3GG | Creature — Beast | Trample When Arborback Stomper enters the battlefield, you gain 5 life. 5/4 |
Sultai Emissary | 1B | Creature — Zombie Warrior | When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 1/1 |
Mossbeard Ancient | 5GG | Creature — Treefolk | Trample When Mossbeard Ancient enters the battlefield, you gain 5 life. 7/7 |
Kruphix's Insight | 2G | Sorcery | Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. |
Fierce Invocation | 4R | Sorcery | Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
Ob Nixilis, Captive Kingpin | 2BR | Legendary Creature — Demon | Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card. 4/3 |
Sphinx of Jwar Isle | 4UU | Creature — Sphinx | Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time. 5/5 |