Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sifter of Skulls

3B · Creature — Eldrazi

Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) 4/3

Similar cards

Color identity:
NameManaTypeText
Iron Myr 2Artifact Creature — Myr {T}: Add {R}. 1/1
Leaden Myr 2Artifact Creature — Myr {T}: Add {B}. 1/1
Palladium Myr 3Artifact Creature — Myr {T}: Add {C}{C}. 2/2
Silver Myr 2Artifact Creature — Myr {T}: Add {U}. 1/1
Rohgahh, Kher Keep Overlord 3BRLegendary Creature — Kobold Warrior Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. 4/4
Ghalma the Shaper 1WWLegendary Creature — Elephant Artificer Vigilance Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token. 3/3
The Rani 1UBRLegendary Creature — Time Lord Scientist Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate. 3/4
Spoils of Blood BInstant Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
Unruly Mob 1WCreature — Human Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. 1/1
Lassoed by the Law 3WEnchantment When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Page 49