M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Name | Mana | Type | Text |
---|---|---|---|
Cephalid Inkshrouder | 2U | Creature — Cephalid | Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) 2/1 |
Cyclops Tyrant | 5R | Creature — Cyclops | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Cyclops Tyrant can't block creatures with power 2 or less. 3/4 |
Defensive Formation | W | Enchantment | Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. |
Provisions Merchant | 2GG | Creature — Beast Peasant | When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn. 3/3 |
Hakim, Loreweaver | 3UU | Legendary Creature — Human Wizard | Flying {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim. 2/4 |
Griffin Dreamfinder | 3WW | Creature — Griffin | Flying When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. 1/4 |
Aquatic Ingress | 2U | Instant — Adventure | Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) |
Inner Demon | 2BB | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn. |
War-Name Aspirant | 1R | Creature — Human Warrior | Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less. 2/1 |
Break the Spell | W | Instant | Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card. |