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17 May 2024: Card library updated.

Sight of the Scalelords

4G · Enchantment

At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
Virtuous Charge 2WSorcery Creatures you control get +1/+1 until end of turn.
Vitalizing Wind 8GInstant Creatures you control get +7/+7 until end of turn.
Warrior's Charge 2WSorcery Creatures you control get +1/+1 until end of turn.
Warrior's Honor 2WInstant Creatures you control get +1/+1 until end of turn.
Alchemist's Gift BInstant Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Phalanx Tactics 1WInstant Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Might Makes Right 5REnchantment At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Rally the Peasants 2WInstant Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Armor of Shadows BInstant Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Overwhelm 5GGSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
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