Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sightless Ghoul

3B · Creature — Zombie Soldier

Sightless Ghoul can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/2

Similar cards

Color identity:
NameManaTypeText
Unstoppable Ash 3GCreature — Treefolk Warrior Trample Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. 5/5
Jhessian Zombies 4UBCreature — Zombie Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.) 2/4
Underworld Sentinel 3BBCreature — Skeleton Soldier Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. When Underworld Sentinel dies, put all cards exiled with it onto the battlefield. 4/5
Intrepid Hero 2WCreature — Human Soldier {T}: Destroy target creature with power 4 or greater. 1/1
Defensive Formation WEnchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Death Mutation 6BGSorcery Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Gideon's Avenger 1WWCreature — Human Soldier Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. 2/2
Woebringer Demon 3BBCreature — Demon Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. 4/4
Kjeldoran Guard 1WCreature — Human Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1
Highborn Ghoul BBCreature — Zombie Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/1
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