M:tG card similarity search
1UU · Creature — Merfolk Wizard
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Kithkin Harbinger | 2W | Creature — Kithkin Wizard | When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top. 1/3 |
| Jace's Projection | 2UU | Creature — Wizard Illusion | Whenever you draw a card, put a +1/+1 counter on Jace's Projection. {3}{U}: Put a loyalty counter on target Jace planeswalker. 2/2 |
| Erayo's Essence | Legendary Enchantment | Whenever an opponent casts their first spell each turn, counter that spell. | |
| Fen Stalker | 3B | Creature — Nightstalker | Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) 3/2 |
| Kobold Warcaller | R | Creature — Kobold | {T}: Choose a creature card in your hand. It perpetually gains haste. 1/1 |
| Archangel of Strife | 5WW | Creature — Angel | Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6 |
| Rain of Gore | BR | Enchantment | If a spell or ability would cause its controller to gain life, that player loses that much life instead. |
| Prime Speaker Vannifar | 2GU | Legendary Creature — Elf Ooze Wizard | {T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. 2/4 |
| Gift of Growth | 1G | Instant | Kicker {2} (You may pay an additional {2} as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead. |
| Valiant Endeavor | 4WW | Sorcery | Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result. |