Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sigil Tracer

1UU · Creature — Merfolk Wizard

{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. 2/2

Similar cards

Color identity:
NameManaTypeText
Ashiok's Forerunner 3UBCreature — Human Wizard Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle. 3/3
Coercion 2BSorcery Target opponent reveals their hand. You choose a card from it. That player discards that card.
Sequence Engine 2GArtifact {X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
Reins of Power 2UUInstant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Etherium Abomination 3UBArtifact Creature — Horror Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/3
Don Andres, the Renegade 1UBRLegendary Creature — Vampire Pirate Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. 4/3
Mangara's Equity 1WWEnchantment As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
Glimpse of Nature GSorcery Whenever you cast a creature spell this turn, draw a card.
Archmage Ascension 2UEnchantment At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Living Twister RRGCreature — Elemental {1}{R}, Discard a land card: Living Twister deals 2 damage to any target. {G}: Return a tapped land you control to its owner's hand. 2/5
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