M:tG card similarity search
U · Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Olórin's Searing Light | 2RW | Instant | Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. |
Rem Karolus, Stalwart Slayer | 1RW | Legendary Creature — Human Knight | Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. 2/3 |
Shattering Finale | 1B | Sorcery | Casualty 1 Target creature an opponent controls perpetually gets -0/-3. |
Burden of Guilt | W | Enchantment — Aura | Enchant creature {1}: Tap enchanted creature. |
Taunting Kobold | R | Creature — Kobold | Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 0/1 |
Nurturing Pixie | W | Creature — Faerie Rogue | Flying When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. 1/1 |
Synapse Sliver | 4U | Creature — Sliver | Whenever a Sliver deals combat damage to a player, its controller may draw a card. 3/3 |
Wild Wurm | 3R | Creature — Wurm | When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. 5/4 |
Displace | 2U | Instant | Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. |
The Caldaia | Plane — Capenna | Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Whenever chaos ensues, return target creature card from your graveyard to your hand. |