M:tG card similarity search
3WW · Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Name | Mana | Type | Text |
---|---|---|---|
Bay Falcon | 1U | Creature — Bird | Flying, vigilance 1/1 |
Courier Hawk | 1W | Creature — Bird | Flying, vigilance 1/2 |
Eagle of the Watch | 2W | Creature — Bird | Flying, vigilance 2/1 |
Skyshroud Falcon | 1W | Creature — Bird | Flying, vigilance 1/1 |
Zephyr Falcon | 1U | Creature — Bird | Flying, vigilance 1/1 |
Hunted Bonebrute | 2B | Creature — Skeleton Beast | Menace When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise {1}{B} 6/2 |
Serra Avenger | WW | Creature — Angel | You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3 |
Company Commander | 2WB | Creature — Human Soldier | Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4 |
Shiv | Plane — Dominaria | All creatures have "{R}: This creature gets +1/+0 until end of turn." Whenever chaos ensues, create a 5/5 red Dragon creature token with flying. | |
Fated Intervention | 2GGG | Instant | Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |