Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sigiled Behemoth

4GW · Creature — Beast

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 5/4

Similar cards

Color identity:
NameManaTypeText
Vengeful Creeper 4GCreature — Plant Elemental Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. 5/5
Glinting Creeper 4GCreature — Plant Converge — Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it. Glinting Creeper can't be blocked by creatures with power 2 or less. 0/0
Captivating Unicorn 4WCreature — Unicorn Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. 4/4
Surgespanner 2UUCreature — Merfolk Wizard Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. 2/2
Sylvan Messenger 3GCreature — Elf Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/2
Johtull Wurm 5GCreature — Wurm Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. 6/6
Jungle Wurm 3GGCreature — Wurm Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. 5/5
Rise of the Varmints 3GSorcery Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Assemble the Entmoot 3GEnchantment Creatures you control have reach. Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
Rabble Rousing 4WEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
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