M:tG card similarity search
2W · Creature — Human Knight
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance 2/2
Name | Mana | Type | Text |
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Nef-Crop Entangler | 1R | Creature — Human Warrior | Trample You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.) 2/1 |
Armory Guard | 3W | Creature — Giant Soldier | Armory Guard has vigilance as long as you control a Gate. 2/5 |
Beetleform Mage | 1GU | Creature — Human Insect Wizard | {G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn. 2/2 |
Wu Admiral | 4U | Creature — Human Soldier | Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3 |
Blot Out the Sky | XWB | Sorcery | Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents. |
Clown Car | X | Artifact — Vehicle | When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2 1/1 |
Sabertooth Outrider | 3R | Creature — Human Warrior | Trample Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. 4/2 |
Night Shift of the Living Dead | 3B | Enchantment | After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token. |
Gisa and Geralf | 2UB | Legendary Creature — Human Wizard | When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard. 4/4 |
Lunarch Veteran | W | Creature — Human Cleric | Whenever another creature enters the battlefield under your control, you gain 1 life. Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1 |