Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sigiled Sentinel

2W · Creature — Human Knight

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance 2/2

Similar cards

Color identity:
NameManaTypeText
Faramir, Field Commander 3WLegendary Creature — Human Soldier At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. 3/3
Mountain Yeti 2RRCreature — Yeti Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3
Akroan Phalanx 3WCreature — Human Soldier Vigilance {2}{R}: Creatures you control get +1/+0 until end of turn. 3/3
Benalish Honor Guard 1WCreature — Human Knight Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2
Join the Dance GWSorcery Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Resistance Squad 2WCreature — Human Soldier When Resistance Squad enters the battlefield, if you control another Human, draw a card. 3/2
Furtive Analyst 2UCreature — Human Wizard Vigilance {2}, {T}: Draw a card, then discard a card. 1/4
Knightly Valor 4WEnchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
Tyrranax Atrocity 3GGCreature — Phyrexian Dinosaur Haste Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) 4/4
Six-Sided Die 2BInstant Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.
Page 58