Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Signal Pest

1 · Artifact Creature — Pest

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Signal Pest can't be blocked except by creatures with flying or reach. 0/1

Similar cards

Color identity:
NameManaTypeText
Roost of Drakes UEnchantment Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
Elvish Skysweeper GCreature — Elf Warrior {4}{G}, Sacrifice a creature: Destroy target creature with flying. 1/1
Tanglesap 1GInstant Prevent all combat damage that would be dealt this turn by creatures without trample.
Sun-Crested Pterodon 4WCreature — Dinosaur Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. 2/5
Goblin Sky Raider 2RCreature — Goblin Warrior Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2
Architect of Restoration Enchantment Creature — Fox Monk Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. 3/4
Far Out 2WEnchantment Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
Belltoll Dragon 5UCreature — Dragon Flying, hexproof Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3
Abzan Falconer 2WCreature — Human Soldier Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Energy Field 1UEnchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Page 345